diff --git a/Seraphina/Health.cs b/Seraphina/Health.cs
new file mode 100644
index 0000000..f5a0096
--- /dev/null
+++ b/Seraphina/Health.cs
@@ -0,0 +1,40 @@
+using System;
+using System.Collections.Generic;
+using System.Drawing;
+using System.Text;
+
+using Seraphina.Core;
+
+namespace Seraphina
+{
+ public class Health
+ {
+ public HitPoint Current { get; set; }
+ public HitPoint Max { get; set; }
+
+ ///
+ /// The percentage of health remaining.
+ ///
+ public double Percent => Current.Value * 100.0 / Max.Value;
+
+ ///
+ /// Indicates if the owner of this health component is incapacitated, ie, has <= 0 HP left.
+ ///
+ public bool IsIncapacitated => Current <= 0;
+
+ ///
+ /// Indicates the missing amount of HitPoint on this component. Returns 0 if overhealed.
+ ///
+ public HitPoint Missing => Current > Max ? 0 : Max - Current;
+
+ public Color GetColor() => PlayerHealthColor.GetColor(Current, Max);
+
+ public (int num, int remainder) Div(int numerator, int denominator)
+ {
+ var result = Current.Value * numerator / denominator;
+
+ return (result, Current.Value - result);
+ }
+
+ }
+}