Finished step two: equipment

This commit is contained in:
Liru 2018-04-20 22:09:15 -04:00
parent b647d8b8f4
commit 2e7682c503
2 changed files with 90 additions and 2 deletions

View File

@ -3,10 +3,11 @@ defmodule ZombieSurvivor.Survivor do
@type t :: %__MODULE__{
name: String.t(),
wounds: non_neg_integer
wounds: non_neg_integer,
equipment: [String.t()]
}
defstruct name: "", wounds: 0
defstruct name: "", wounds: 0, equipment: []
@spec new([{atom, any}]) :: Survivor.t()
def new(opts \\ []), do: struct(__MODULE__, opts)
@ -18,4 +19,33 @@ defmodule ZombieSurvivor.Survivor do
def max_actions(_survivor) do
3
end
@spec wound(Survivor.t(), non_neg_integer) :: Survivor.t()
def wound(survivor, num \\ 1) do
%{survivor | wounds: survivor.wounds + num}
|> discard_equipment()
end
@spec max_equipment(Survivor.t()) :: non_neg_integer
def max_equipment(%Survivor{} = survivor) do
5 - survivor.wounds
end
@spec add_equipment(Survivor.t(), String.t() | [String.t()]) :: Survivor.t()
def add_equipment(%Survivor{equipment: equipment} = survivor, new_items)
when is_list(new_items) do
%{survivor | equipment: Enum.concat(new_items, equipment)}
|> discard_equipment()
end
def add_equipment(%Survivor{equipment: equipment} = survivor, new_item) do
%{survivor | equipment: [new_item | equipment]}
|> discard_equipment()
end
@spec discard_equipment(Survivor.t()) :: Survivor.t()
def discard_equipment(%Survivor{equipment: equipment} = survivor) do
max = max_equipment(survivor)
%{survivor | equipment: Enum.take(equipment, max)}
end
end

View File

@ -4,6 +4,8 @@ defmodule SurvivorTest do
import Survivor
@items ["Baseball bat", "Frying pan", "Katana", "Pistol", "Bottled Water", "Molotov"]
describe "new" do
test "gives a survivor with a name" do
assert %Survivor{name: _} = Survivor.new()
@ -39,4 +41,60 @@ defmodule SurvivorTest do
assert Survivor.max_actions(s) == 3
end
end
describe "max_equipment/1" do
test "returns 5 for a new survivor" do
assert 5 == max_equipment(Survivor.new())
end
test "returns fewer items with more wounds" do
s =
Survivor.new()
|> Survivor.wound()
assert max_equipment(s) == 4
end
end
describe "wound/1" do
# TODO: Property testing with increments
test "adds wounds to survivors (duh)" do
s =
Survivor.new()
|> wound()
assert %{wounds: 1} = s
end
test "drops survivor equipment if they are carrying too much" do
# TODO: Property testing
# kinda funky if max_equipment rules change, will fix later
s =
Survivor.new()
|> add_equipment(@items)
max = max_equipment(s)
assert max == length(s.equipment)
s =
s
|> wound
assert max - 1 == length(s.equipment)
end
test "doesn't drop survivor equipment if they aren't carrying too much" do
s =
Survivor.new()
|> add_equipment("Corncob")
assert 1 == length(s.equipment)
s =
s
|> wound
assert 1 == length(s.equipment)
end
end
end