Finished step 3: Game
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defmodule ZombieSurvivor.Game do
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alias ZombieSurvivor.{Game, Survivor}
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@type t :: %__MODULE__{survivors: %{String.t() => Survivor.t()}}
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defstruct survivors: %{}
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@spec new() :: Game.t()
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def new(), do: %Game{}
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@spec add_survivor(Game.t(), Survivor.t()) :: Game.t()
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def add_survivor(game, survivor) do
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name = survivor.name
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if Map.has_key?(game, name) do
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game
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else
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%{game | survivors: Map.put(game.survivors, name, survivor)}
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end
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end
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@spec ended?(Game.t()) :: boolean
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def ended?(%Game{survivors: survivors}) when map_size(survivors) == 0, do: false
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def ended?(game) do
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Enum.all?(game.survivors, fn {_, survivor} ->
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Survivor.dead?(survivor)
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end)
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end
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end
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defmodule GameTest do
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use ExUnit.Case
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alias ZombieSurvivor.{Game, Survivor}
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doctest Game
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@new_survivor Survivor.new(name: "Zombait")
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@dead_survivor Survivor.new(name: "Deadman", wounds: 2)
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describe "new/0 starts a game" do
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test "that has 0 survivors" do
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assert Map.size(Game.new().survivors) == 0
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end
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end
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describe "add_survivor/1" do
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test "adds a survivor to a game" do
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g =
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Game.new()
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|> Game.add_survivor(@new_survivor)
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assert Map.size(g.survivors) == 1
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g =
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g
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|> Game.add_survivor(%{@new_survivor | name: "Larry"})
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assert Map.size(g.survivors) == 2
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end
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test "ensures that two survivors with the same name can't exist" do
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g =
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Game.new()
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|> Game.add_survivor(@new_survivor)
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|> Game.add_survivor(@new_survivor)
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assert Map.size(g.survivors) == 1
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end
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end
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describe "ended?/1" do
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test "returns true if all its survivors are dead" do
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# TODO: Property test, add many dead survivors
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g =
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Game.new()
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|> Game.add_survivor(@dead_survivor)
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assert Game.ended?(g)
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g =
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g
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|> Game.add_survivor(%{@dead_survivor | name: "Zambee"})
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assert Game.ended?(g)
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end
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test "returns false if at least one survivor is alive" do
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g =
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Game.new()
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|> Game.add_survivor(@new_survivor)
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|> Game.add_survivor(@dead_survivor)
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refute Game.ended?(g)
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end
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test "returns false if no survivors joined" do
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g = Game.new()
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refute Game.ended?(g)
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end
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end
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end
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