Finished step 3: Game

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Liru 2018-04-20 22:57:46 -04:00
parent c3831c5c2b
commit 38e8087b1c
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defmodule ZombieSurvivor.Game do
alias ZombieSurvivor.{Game, Survivor}
@type t :: %__MODULE__{survivors: %{String.t() => Survivor.t()}}
defstruct survivors: %{}
@spec new() :: Game.t()
def new(), do: %Game{}
@spec add_survivor(Game.t(), Survivor.t()) :: Game.t()
def add_survivor(game, survivor) do
name = survivor.name
if Map.has_key?(game, name) do
game
else
%{game | survivors: Map.put(game.survivors, name, survivor)}
end
end
@spec ended?(Game.t()) :: boolean
def ended?(%Game{survivors: survivors}) when map_size(survivors) == 0, do: false
def ended?(game) do
Enum.all?(game.survivors, fn {_, survivor} ->
Survivor.dead?(survivor)
end)
end
end

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test/game_test.exs Normal file
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defmodule GameTest do
use ExUnit.Case
alias ZombieSurvivor.{Game, Survivor}
doctest Game
@new_survivor Survivor.new(name: "Zombait")
@dead_survivor Survivor.new(name: "Deadman", wounds: 2)
describe "new/0 starts a game" do
test "that has 0 survivors" do
assert Map.size(Game.new().survivors) == 0
end
end
describe "add_survivor/1" do
test "adds a survivor to a game" do
g =
Game.new()
|> Game.add_survivor(@new_survivor)
assert Map.size(g.survivors) == 1
g =
g
|> Game.add_survivor(%{@new_survivor | name: "Larry"})
assert Map.size(g.survivors) == 2
end
test "ensures that two survivors with the same name can't exist" do
g =
Game.new()
|> Game.add_survivor(@new_survivor)
|> Game.add_survivor(@new_survivor)
assert Map.size(g.survivors) == 1
end
end
describe "ended?/1" do
test "returns true if all its survivors are dead" do
# TODO: Property test, add many dead survivors
g =
Game.new()
|> Game.add_survivor(@dead_survivor)
assert Game.ended?(g)
g =
g
|> Game.add_survivor(%{@dead_survivor | name: "Zambee"})
assert Game.ended?(g)
end
test "returns false if at least one survivor is alive" do
g =
Game.new()
|> Game.add_survivor(@new_survivor)
|> Game.add_survivor(@dead_survivor)
refute Game.ended?(g)
end
test "returns false if no survivors joined" do
g = Game.new()
refute Game.ended?(g)
end
end
end