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# Used by "mix format"
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[
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inputs: ["mix.exs", "{config,lib,test}/**/*.{ex,exs}"]
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]
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# The directory Mix will write compiled artifacts to.
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/_build/
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# If you run "mix test --cover", coverage assets end up here.
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/cover/
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# The directory Mix downloads your dependencies sources to.
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/deps/
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# Where 3rd-party dependencies like ExDoc output generated docs.
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/doc/
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# Ignore .fetch files in case you like to edit your project deps locally.
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/.fetch
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# If the VM crashes, it generates a dump, let's ignore it too.
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erl_crash.dump
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# Also ignore archive artifacts (built via "mix archive.build").
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*.ez
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# Ignore package tarball (built via "mix hex.build").
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zombie_survivor-*.tar
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# ZombieSurvivor
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**TODO: Add description**
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## Installation
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If [available in Hex](https://hex.pm/docs/publish), the package can be installed
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by adding `zombie_survivor` to your list of dependencies in `mix.exs`:
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```elixir
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def deps do
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[
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{:zombie_survivor, "~> 0.1.0"}
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]
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end
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```
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Documentation can be generated with [ExDoc](https://github.com/elixir-lang/ex_doc)
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and published on [HexDocs](https://hexdocs.pm). Once published, the docs can
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be found at [https://hexdocs.pm/zombie_survivor](https://hexdocs.pm/zombie_survivor).
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# This file is responsible for configuring your application
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# and its dependencies with the aid of the Mix.Config module.
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use Mix.Config
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# This configuration is loaded before any dependency and is restricted
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# to this project. If another project depends on this project, this
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# file won't be loaded nor affect the parent project. For this reason,
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# if you want to provide default values for your application for
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# 3rd-party users, it should be done in your "mix.exs" file.
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# You can configure your application as:
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#
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# config :zombie_survivor, key: :value
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#
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# and access this configuration in your application as:
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#
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# Application.get_env(:zombie_survivor, :key)
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#
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# You can also configure a 3rd-party app:
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#
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# config :logger, level: :info
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#
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# It is also possible to import configuration files, relative to this
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# directory. For example, you can emulate configuration per environment
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# by uncommenting the line below and defining dev.exs, test.exs and such.
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# Configuration from the imported file will override the ones defined
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# here (which is why it is important to import them last).
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#
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# import_config "#{Mix.env}.exs"
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defmodule ZombieSurvivor do
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@moduledoc """
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Documentation for ZombieSurvivor.
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"""
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end
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defmodule ZombieSurvivor.Application do
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# See https://hexdocs.pm/elixir/Application.html
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# for more information on OTP Applications
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@moduledoc false
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use Application
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def start(_type, _args) do
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# List all child processes to be supervised
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children = [
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# Starts a worker by calling: ZombieSurvivor.Worker.start_link(arg)
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# {ZombieSurvivor.Worker, arg},
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]
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# See https://hexdocs.pm/elixir/Supervisor.html
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# for other strategies and supported options
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opts = [strategy: :one_for_one, name: ZombieSurvivor.Supervisor]
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Supervisor.start_link(children, opts)
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end
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end
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defmodule ZombieSurvivor.Survivor do
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alias __MODULE__
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@type t :: %__MODULE__{
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name: String.t(),
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wounds: non_neg_integer
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}
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defstruct name: "", wounds: 0
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@spec new([{atom, any}]) :: Survivor.t()
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def new(opts \\ []), do: struct(__MODULE__, opts)
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@spec dead?(Survivor.t()) :: boolean
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def dead?(survivor), do: survivor.wounds >= 2
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@spec max_actions(Survivor.t()) :: non_neg_integer
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def max_actions(_survivor) do
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3
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end
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end
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defmodule ZombieSurvivor.MixProject do
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use Mix.Project
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def project do
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[
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app: :zombie_survivor,
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version: "0.1.0",
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elixir: "~> 1.6",
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start_permanent: Mix.env() == :prod,
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deps: deps()
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]
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end
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# Run "mix help compile.app" to learn about applications.
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def application do
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[
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extra_applications: [:logger],
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mod: {ZombieSurvivor.Application, []}
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]
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end
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# Run "mix help deps" to learn about dependencies.
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defp deps do
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[
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# {:dep_from_hexpm, "~> 0.3.0"},
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# {:dep_from_git, git: "https://github.com/elixir-lang/my_dep.git", tag: "0.1.0"},
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]
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end
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end
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defmodule SurvivorTest do
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use ExUnit.Case
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alias ZombieSurvivor.Survivor
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import Survivor
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describe "new" do
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test "gives a survivor with a name" do
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assert %Survivor{name: _} = Survivor.new()
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end
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test "gives a survivor with 0 wounds" do
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assert %Survivor{wounds: 0} = Survivor.new()
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end
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end
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describe "dead?/1" do
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# TODO: Add property test for this
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test "returns true if a survivor has 2 or more wounds" do
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s = Survivor.new(wounds: 2)
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assert Survivor.dead?(s)
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s = Survivor.new(wounds: 3)
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assert Survivor.dead?(s)
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end
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test "returns false if a survivor has less than 2 wounds" do
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s = Survivor.new()
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refute Survivor.dead?(s)
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s = Survivor.new()
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refute Survivor.dead?(s)
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end
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end
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describe "max_actions/1" do
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test "returns 3 for a new survivor" do
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s = Survivor.new()
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assert Survivor.max_actions(s) == 3
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end
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end
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end
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ExUnit.start()
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defmodule ZombieSurvivorTest do
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use ExUnit.Case
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doctest ZombieSurvivor
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end
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