defmodule GameTest do use ExUnit.Case alias ZombieSurvivor.{Game, Survivor} doctest Game @new_survivor Survivor.new(name: "Zombait") @dead_survivor Survivor.new(name: "Deadman", wounds: 2) setup do game = start_supervised!(Game) %{game: game} end describe "new/0 starts a game" do test "that has 0 survivors", %{game: game} do assert Map.size(Game.survivors(game)) == 0 end test "that's at level blue", %{game: game} do assert Game.level(game) == :blue end end describe "add_survivor/1" do test "adds a survivor to a game", %{game: game} do Game.add_survivor(game, @new_survivor) assert Map.size(Game.survivors(game)) == 1 Game.add_survivor(game, %{@new_survivor | name: "Larry"}) assert Map.size(Game.survivors(game)) == 2 end test "ensures that two survivors with the same name can't exist", %{game: game} do game |> Game.add_survivor(@new_survivor) |> Game.add_survivor(@new_survivor) assert Map.size(Game.survivors(game)) == 1 end end describe "ended?/1" do test "returns true if all its survivors are dead", %{game: game} do # TODO: Property test, add many dead survivors game |> Game.add_survivor(@dead_survivor) assert Game.ended?(game) game |> Game.add_survivor(%{@dead_survivor | name: "Zambee"}) assert Game.ended?(game) end test "returns false if at least one survivor is alive", %{game: game} do game |> Game.add_survivor(@new_survivor) |> Game.add_survivor(@dead_survivor) refute Game.ended?(game) end test "returns false if no survivors joined", %{game: game} do refute Game.ended?(game) end end describe "level/1" do test "returns the level of the highest levelled survivor", %{game: game} do Game.add_survivor(game, @new_survivor) assert Game.level(game) == :blue Game.add_survivor(game, Survivor.new(name: "Eric", experience: 10)) assert Game.level(game) == :yellow Game.add_survivor(game, Survivor.new(name: "Jack", experience: 20)) assert Game.level(game) == :orange Game.add_survivor(game, Survivor.new(name: "Liru", experience: 1_000_000)) assert Game.level(game) == :red end test "returns the level of the highest levelled living survivor", %{game: game} do Game.add_survivor(game, @new_survivor) assert Game.level(game) == :blue Game.add_survivor(game, Survivor.new(name: "Eric", experience: 10)) assert Game.level(game) == :yellow Game.add_survivor(game, %{@dead_survivor | name: "Jack", experience: 20}) assert Game.level(game) == :yellow Game.add_survivor(game, %{@dead_survivor | name: "Fake Liru", experience: 1_000_000}) assert Game.level(game) == :yellow end end end