defmodule SurvivorTest do use ExUnit.Case alias ZombieSurvivor.Survivor import Survivor @items ["Baseball bat", "Frying pan", "Katana", "Pistol", "Bottled Water", "Molotov"] describe "new" do test "gives a survivor with a name" do assert %Survivor{name: _} = Survivor.new() end test "gives a survivor with 0 wounds" do assert %Survivor{wounds: 0} = Survivor.new() end end describe "dead?/1" do # TODO: Add property test for this test "returns true if a survivor has 2 or more wounds" do s = Survivor.new(wounds: 2) assert Survivor.dead?(s) s = Survivor.new(wounds: 3) assert Survivor.dead?(s) end test "returns false if a survivor has less than 2 wounds" do s = Survivor.new() refute Survivor.dead?(s) s = Survivor.new() refute Survivor.dead?(s) end end describe "max_actions/1" do test "returns 3 for a new survivor" do s = Survivor.new() assert Survivor.max_actions(s) == 3 end end describe "max_equipment/1" do test "returns 5 for a new survivor" do assert 5 == max_equipment(Survivor.new()) end test "returns fewer items with more wounds" do s = Survivor.new() |> Survivor.wound() assert max_equipment(s) == 4 end end describe "wound/1" do # TODO: Property testing with increments test "adds wounds to survivors (duh)" do s = Survivor.new() |> wound() assert %{wounds: 1} = s end test "drops survivor equipment if they are carrying too much" do # TODO: Property testing # kinda funky if max_equipment rules change, will fix later s = Survivor.new() |> add_equipment(@items) max = max_equipment(s) assert max == length(s.equipment) s = s |> wound assert max - 1 == length(s.equipment) end test "doesn't drop survivor equipment if they aren't carrying too much" do s = Survivor.new() |> add_equipment("Corncob") assert 1 == length(s.equipment) s = s |> wound assert 1 == length(s.equipment) end end end