elixir_zombie_survivor/test/game_test.exs

188 lines
5.1 KiB
Elixir

defmodule GameTest do
use ExUnit.Case
alias ZombieSurvivor.{Game, Survivor}
doctest Game
@new_survivor Survivor.new(name: "Zombait")
@dead_survivor Survivor.new(name: "Deadman", wounds: 2)
setup do
game = start_supervised!(Game)
%{game: game}
end
describe "new/0 starts a game" do
test "that has 0 survivors", %{game: game} do
assert Map.size(Game.survivors(game)) == 0
end
test "that's at level blue", %{game: game} do
assert Game.level(game) == :blue
end
end
describe "add_survivor/1" do
test "adds a survivor to a game", %{game: game} do
Game.add_survivor(game, @new_survivor)
assert Map.size(Game.survivors(game)) == 1
Game.add_survivor(game, %{@new_survivor | name: "Larry"})
assert Map.size(Game.survivors(game)) == 2
end
test "ensures that two survivors with the same name can't exist", %{game: game} do
Game.add_survivor(game, @new_survivor)
Game.add_survivor(game, @new_survivor)
assert Map.size(Game.survivors(game)) == 1
end
end
describe "ended?/1" do
test "returns true if all its survivors are dead", %{game: game} do
# TODO: Property test, add many dead survivors
Game.add_survivor(game, @dead_survivor)
assert Game.ended?(game)
Game.add_survivor(game, %{@dead_survivor | name: "Zambee"})
assert Game.ended?(game)
end
test "returns false if at least one survivor is alive", %{game: game} do
Game.add_survivor(game, @new_survivor)
Game.add_survivor(game, @dead_survivor)
refute Game.ended?(game)
end
test "returns false if no survivors joined", %{game: game} do
refute Game.ended?(game)
end
end
describe "level/1" do
test "returns the level of the highest levelled survivor", %{game: game} do
Game.add_survivor(game, @new_survivor)
assert Game.level(game) == :blue
Game.add_survivor(game, Survivor.new(name: "Eric", experience: 10))
assert Game.level(game) == :yellow
Game.add_survivor(game, Survivor.new(name: "Jack", experience: 20))
assert Game.level(game) == :orange
Game.add_survivor(game, Survivor.new(name: "Liru", experience: 1_000_000))
assert Game.level(game) == :red
end
test "returns the level of the highest levelled living survivor", %{game: game} do
Game.add_survivor(game, @new_survivor)
assert Game.level(game) == :blue
Game.add_survivor(game, Survivor.new(name: "Eric", experience: 10))
assert Game.level(game) == :yellow
Game.add_survivor(game, %{@dead_survivor | name: "Jack", experience: 20})
assert Game.level(game) == :yellow
Game.add_survivor(game, %{@dead_survivor | name: "Fake Liru", experience: 1_000_000})
assert Game.level(game) == :yellow
end
end
describe "game history" do
test "begins by recording the time the game began", %{game: game} do
assert {:start, _} = hd(Game.history(game))
end
test "notes that a survivor has been added", %{game: game} do
s = @new_survivor
Game.add_survivor(game, s)
assert {:new_survivor, s.name} in Game.history(game)
s2 = %{@new_survivor | name: "Bob"}
Game.add_survivor(game, s2)
assert {:new_survivor, s2.name} in Game.history(game)
end
test "notes that a survivor acquires a piece of equipment", %{game: game} do
# TODO: Property test: check item names
s = @new_survivor
Game.add_survivor(game, s)
Game.give_equipment(game, s, "Cheese")
log = Game.history(game)
# IO.inspect history
assert {:new_equipment, {s.name, "Cheese"}} in log
end
test "notes that a survivor is wounded", %{game: game} do
s = @new_survivor
Game.add_survivor(game, s)
Game.wound(game, s)
log = Game.history(game)
assert {:wounded, s.name} in log
end
test "notes that a survivor dies", %{game: game} do
Game.add_survivor(game, @new_survivor)
Game.add_survivor(game, %{@new_survivor | name: "Bob"})
Game.wound(game, @new_survivor)
Game.wound(game, @new_survivor)
log = Game.history(game)
assert {:death, @new_survivor.name} in log
end
test "notes that a survivor levels up", %{game: game} do
Game.add_survivor(game, @new_survivor)
Game.kill_zombies(game, @new_survivor, 10)
log = Game.history(game)
assert {:levelup, @new_survivor.name} in log
end
test "notes that the game level changes", %{game: game} do
Game.add_survivor(game, @new_survivor)
Game.add_survivor(game, %{@new_survivor | name: "Bob"})
Game.kill_zombies(game, @new_survivor, 10)
log = Game.history(game)
assert {:game_level, :yellow} in log
Game.wound(game, @new_survivor)
Game.wound(game, @new_survivor)
log = Game.history(game)
assert {:game_level, :blue} in log
end
test "notes that the game ends", %{game: game} do
Game.add_survivor(game, @new_survivor)
Game.wound(game, @new_survivor)
Game.wound(game, @new_survivor)
log = Game.history(game)
assert {:end, _} = hd(log)
end
end
end