elixir_zombie_survivor/lib/zombie_survivor/survivor.ex

61 lines
1.8 KiB
Elixir

defmodule ZombieSurvivor.Survivor do
alias __MODULE__
@type t :: %__MODULE__{
name: String.t(),
wounds: non_neg_integer,
equipment: [String.t()],
experience: non_neg_integer
}
defstruct name: "", wounds: 0, equipment: [], experience: 0
@spec new([{atom, any}]) :: Survivor.t()
def new(opts \\ []), do: struct(__MODULE__, opts)
@spec dead?(Survivor.t()) :: boolean
def dead?(survivor), do: survivor.wounds >= 2
@spec level(Survivor.t()) :: ZombieSurvivor.level()
def level(survivor), do: ZombieSurvivor.level(survivor.experience)
@spec max_actions(Survivor.t()) :: non_neg_integer
def max_actions(_survivor) do
3
end
@spec wound(Survivor.t(), non_neg_integer) :: Survivor.t()
def wound(survivor, num \\ 1) do
%{survivor | wounds: survivor.wounds + num}
|> discard_equipment()
end
@spec kill_zombies(Survivor.t(), non_neg_integer) :: Survivor.t()
def kill_zombies(survivor, count \\ 1) do
%{survivor | experience: survivor.experience + count}
end
@spec max_equipment(Survivor.t()) :: non_neg_integer
def max_equipment(%Survivor{} = survivor) do
5 - survivor.wounds
end
@spec add_equipment(Survivor.t(), String.t() | [String.t()]) :: Survivor.t()
def add_equipment(%Survivor{equipment: equipment} = survivor, new_items)
when is_list(new_items) do
%{survivor | equipment: Enum.concat(new_items, equipment)}
|> discard_equipment()
end
def add_equipment(%Survivor{equipment: equipment} = survivor, new_item) do
%{survivor | equipment: [new_item | equipment]}
|> discard_equipment()
end
@spec discard_equipment(Survivor.t()) :: Survivor.t()
def discard_equipment(%Survivor{equipment: equipment} = survivor) do
max = max_equipment(survivor)
%{survivor | equipment: Enum.take(equipment, max)}
end
end