elixir_zombie_survivor/lib/zombie_survivor/game.ex

99 lines
2.4 KiB
Elixir

defmodule ZombieSurvivor.Game do
alias ZombieSurvivor.{Game, Survivor}
defmodule State do
alias __MODULE__, as: Game
@type t :: %__MODULE__{
survivors: %{String.t() => Survivor.t()},
history: [String.t()]
}
@type history_type ::
:start
| :new_survivor
| :new_equipment
| :wounded
| :death
| :levelup
| :game_levelup
| :end
@type history :: {history_type, any}
defstruct survivors: %{}, history: []
@spec new() :: Game.t()
def new(), do: %Game{}
@spec add_survivor(Game.t(), Survivor.t()) :: Game.t()
def add_survivor(game, survivor) do
name = survivor.name
if Map.has_key?(game, name) do
game
else
%{game | survivors: Map.put(game.survivors, name, survivor)}
end
end
@spec ended?(Game.t()) :: boolean
def ended?(%Game{survivors: survivors}) when map_size(survivors) == 0, do: false
def ended?(game) do
Enum.all?(game.survivors, fn {_, survivor} ->
Survivor.dead?(survivor)
end)
end
@spec level(Game.t()) :: ZombieSurvivor.level()
def level(game) do
game.survivors
|> Enum.reject(fn {_, s} -> Survivor.dead?(s) end)
|> Enum.reduce(0, fn {_, s}, acc -> max(s.experience, acc) end)
|> ZombieSurvivor.level()
end
end
use GenServer
def new, do: start_link()
def add_survivor(pid, survivor), do: GenServer.cast(pid, {:add_survivor, survivor})
def ended?(pid), do: GenServer.call(pid, :ended?)
def history(pid), do: GenServer.call(pid, :history)
def level(pid), do: GenServer.call(pid, :level)
def survivors(pid), do: GenServer.call(pid, :survivors)
## Server callbacks
def start_link(opts \\ []) do
GenServer.start_link(__MODULE__, :ok, opts)
end
@impl GenServer
def init(:ok) do
{:ok, State.new()}
end
@impl GenServer
def handle_call(:ended?, _from, state) do
{:reply, State.ended?(state), state}
end
def handle_call(:history, _from, state) do
{:reply, state.history, state}
end
def handle_call(:level, _from, state) do
{:reply, State.level(state), state}
end
def handle_call(:survivors, _from, state) do
{:reply, state.survivors, state}
end
@impl GenServer
def handle_cast({:add_survivor, survivor}, state) do
{:noreply, State.add_survivor(state, survivor)}
end
end