109 lines
2.8 KiB
Elixir
109 lines
2.8 KiB
Elixir
defmodule GameTest do
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use ExUnit.Case
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alias ZombieSurvivor.{Game, Survivor}
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doctest Game
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@new_survivor Survivor.new(name: "Zombait")
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@dead_survivor Survivor.new(name: "Deadman", wounds: 2)
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setup do
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game = start_supervised!(Game)
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%{game: game}
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end
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describe "new/0 starts a game" do
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test "that has 0 survivors", %{game: game} do
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assert Map.size(Game.survivors(game)) == 0
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end
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test "that's at level blue", %{game: game} do
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assert Game.level(game) == :blue
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end
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end
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describe "add_survivor/1" do
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test "adds a survivor to a game", %{game: game} do
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Game.add_survivor(game, @new_survivor)
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assert Map.size(Game.survivors(game)) == 1
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Game.add_survivor(game, %{@new_survivor | name: "Larry"})
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assert Map.size(Game.survivors(game)) == 2
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end
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test "ensures that two survivors with the same name can't exist", %{game: game} do
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game
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|> Game.add_survivor(@new_survivor)
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|> Game.add_survivor(@new_survivor)
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assert Map.size(Game.survivors(game)) == 1
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end
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end
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describe "ended?/1" do
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test "returns true if all its survivors are dead", %{game: game} do
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# TODO: Property test, add many dead survivors
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game
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|> Game.add_survivor(@dead_survivor)
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assert Game.ended?(game)
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game
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|> Game.add_survivor(%{@dead_survivor | name: "Zambee"})
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assert Game.ended?(game)
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end
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test "returns false if at least one survivor is alive", %{game: game} do
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game
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|> Game.add_survivor(@new_survivor)
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|> Game.add_survivor(@dead_survivor)
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refute Game.ended?(game)
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end
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test "returns false if no survivors joined", %{game: game} do
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refute Game.ended?(game)
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end
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end
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describe "level/1" do
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test "returns the level of the highest levelled survivor", %{game: game} do
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Game.add_survivor(game, @new_survivor)
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assert Game.level(game) == :blue
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Game.add_survivor(game, Survivor.new(name: "Eric", experience: 10))
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assert Game.level(game) == :yellow
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Game.add_survivor(game, Survivor.new(name: "Jack", experience: 20))
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assert Game.level(game) == :orange
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Game.add_survivor(game, Survivor.new(name: "Liru", experience: 1_000_000))
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assert Game.level(game) == :red
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end
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test "returns the level of the highest levelled living survivor", %{game: game} do
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Game.add_survivor(game, @new_survivor)
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assert Game.level(game) == :blue
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Game.add_survivor(game, Survivor.new(name: "Eric", experience: 10))
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assert Game.level(game) == :yellow
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Game.add_survivor(game, %{@dead_survivor | name: "Jack", experience: 20})
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assert Game.level(game) == :yellow
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Game.add_survivor(game, %{@dead_survivor | name: "Fake Liru", experience: 1_000_000})
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assert Game.level(game) == :yellow
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end
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end
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end
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