Improved infrastructure for step five
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542ffbc826
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@ -1,9 +1,25 @@
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defmodule ZombieSurvivor.Game do
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alias ZombieSurvivor.{Game, Survivor}
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@type t :: %__MODULE__{survivors: %{String.t() => Survivor.t()}}
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defmodule State do
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alias __MODULE__, as: Game
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defstruct survivors: %{}
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@type t :: %__MODULE__{
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survivors: %{String.t() => Survivor.t()},
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history: [String.t()]
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}
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@type history_type ::
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:start
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| :new_survivor
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| :new_equipment
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| :wounded
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| :death
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| :levelup
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| :game_levelup
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| :end
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@type history :: {history_type, any}
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defstruct survivors: %{}, history: []
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@spec new() :: Game.t()
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def new(), do: %Game{}
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@ -36,3 +52,47 @@ defmodule ZombieSurvivor.Game do
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|> ZombieSurvivor.level()
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end
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end
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use GenServer
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def new, do: start_link()
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def add_survivor(pid, survivor), do: GenServer.cast(pid, {:add_survivor, survivor})
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def ended?(pid), do: GenServer.call(pid, :ended?)
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def history(pid), do: GenServer.call(pid, :history)
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def level(pid), do: GenServer.call(pid, :level)
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def survivors(pid), do: GenServer.call(pid, :survivors)
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## Server callbacks
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def start_link(opts \\ []) do
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GenServer.start_link(__MODULE__, :ok, opts)
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end
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@impl GenServer
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def init(:ok) do
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{:ok, State.new()}
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end
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@impl GenServer
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def handle_call(:ended?, _from, state) do
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{:reply, State.ended?(state), state}
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end
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def handle_call(:history, _from, state) do
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{:reply, state.history, state}
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end
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def handle_call(:level, _from, state) do
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{:reply, State.level(state), state}
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end
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def handle_call(:survivors, _from, state) do
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{:reply, state.survivors, state}
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end
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@impl GenServer
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def handle_cast({:add_survivor, survivor}, state) do
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{:noreply, State.add_survivor(state, survivor)}
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end
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end
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@ -7,124 +7,102 @@ defmodule GameTest do
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@new_survivor Survivor.new(name: "Zombait")
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@dead_survivor Survivor.new(name: "Deadman", wounds: 2)
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describe "new/0 starts a game" do
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test "that has 0 survivors" do
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assert Map.size(Game.new().survivors) == 0
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setup do
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game = start_supervised!(Game)
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%{game: game}
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end
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test "that's at level blue" do
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assert Game.level(Game.new()) == :blue
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describe "new/0 starts a game" do
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test "that has 0 survivors", %{game: game} do
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assert Map.size(Game.survivors(game)) == 0
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end
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test "that's at level blue", %{game: game} do
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assert Game.level(game) == :blue
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end
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end
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describe "add_survivor/1" do
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test "adds a survivor to a game" do
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g =
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Game.new()
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|> Game.add_survivor(@new_survivor)
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test "adds a survivor to a game", %{game: game} do
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Game.add_survivor(game, @new_survivor)
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assert Map.size(g.survivors) == 1
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assert Map.size(Game.survivors(game)) == 1
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g =
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g
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|> Game.add_survivor(%{@new_survivor | name: "Larry"})
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Game.add_survivor(game, %{@new_survivor | name: "Larry"})
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assert Map.size(g.survivors) == 2
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assert Map.size(Game.survivors(game)) == 2
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end
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test "ensures that two survivors with the same name can't exist" do
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g =
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Game.new()
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test "ensures that two survivors with the same name can't exist", %{game: game} do
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game
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|> Game.add_survivor(@new_survivor)
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|> Game.add_survivor(@new_survivor)
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assert Map.size(g.survivors) == 1
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assert Map.size(Game.survivors(game)) == 1
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end
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end
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describe "ended?/1" do
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test "returns true if all its survivors are dead" do
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test "returns true if all its survivors are dead", %{game: game} do
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# TODO: Property test, add many dead survivors
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g =
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Game.new()
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game
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|> Game.add_survivor(@dead_survivor)
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assert Game.ended?(g)
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assert Game.ended?(game)
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g =
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g
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game
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|> Game.add_survivor(%{@dead_survivor | name: "Zambee"})
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assert Game.ended?(g)
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assert Game.ended?(game)
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end
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test "returns false if at least one survivor is alive" do
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g =
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Game.new()
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test "returns false if at least one survivor is alive", %{game: game} do
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game
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|> Game.add_survivor(@new_survivor)
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|> Game.add_survivor(@dead_survivor)
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refute Game.ended?(g)
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refute Game.ended?(game)
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end
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test "returns false if no survivors joined" do
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g = Game.new()
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refute Game.ended?(g)
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test "returns false if no survivors joined", %{game: game} do
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refute Game.ended?(game)
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end
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end
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describe "level/1" do
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test "returns the level of the highest levelled survivor" do
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g =
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Game.new()
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|> Game.add_survivor(@new_survivor)
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test "returns the level of the highest levelled survivor", %{game: game} do
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Game.add_survivor(game, @new_survivor)
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assert Game.level(g) == :blue
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assert Game.level(game) == :blue
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g =
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g
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|> Game.add_survivor(Survivor.new(name: "Eric", experience: 10))
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Game.add_survivor(game, Survivor.new(name: "Eric", experience: 10))
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assert Game.level(g) == :yellow
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assert Game.level(game) == :yellow
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g =
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g
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|> Game.add_survivor(Survivor.new(name: "Jack", experience: 20))
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Game.add_survivor(game, Survivor.new(name: "Jack", experience: 20))
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assert Game.level(g) == :orange
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assert Game.level(game) == :orange
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Game.add_survivor(game, Survivor.new(name: "Liru", experience: 1_000_000))
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g =
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g
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|> Game.add_survivor(Survivor.new(name: "Liru", experience: 1_000_000))
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assert Game.level(g) == :red
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assert Game.level(game) == :red
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end
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test "returns the level of the highest levelled living survivor" do
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g =
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Game.new()
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|> Game.add_survivor(@new_survivor)
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test "returns the level of the highest levelled living survivor", %{game: game} do
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Game.add_survivor(game, @new_survivor)
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assert Game.level(g) == :blue
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assert Game.level(game) == :blue
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g =
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g
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|> Game.add_survivor(Survivor.new(name: "Eric", experience: 10))
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Game.add_survivor(game, Survivor.new(name: "Eric", experience: 10))
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assert Game.level(g) == :yellow
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assert Game.level(game) == :yellow
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g =
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g
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|> Game.add_survivor(Survivor.new(name: "Jack", experience: 20, wounds: 2))
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Game.add_survivor(game, %{@dead_survivor | name: "Jack", experience: 20})
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assert Game.level(g) == :yellow
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assert Game.level(game) == :yellow
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g =
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g
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|> Game.add_survivor(Survivor.new(name: "Liru", experience: 1_000_000, wounds: 2))
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Game.add_survivor(game, %{@dead_survivor | name: "Fake Liru", experience: 1_000_000})
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assert Game.level(g) == :yellow
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assert Game.level(game) == :yellow
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end
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end
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end
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